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Wednesday, May 27, 2009

Game Gratis : Mafia Wars New York


A two-bit street bum alike yourself coulded remember DChoc's classical isometric line full point gun fest Mafia Wars. You might accept lost a finger or two when taking on the Japanese syndicate in the sequel, Mafia Wars: Yakuza.

At present the action mechanism returns to New York, only it's eighty years later on, and although the crime syndicate actually not changed all that much you definitely have.

In Mafia Wars: New York, you abuse into the shoes by clandestine FBI agent Vincent Paladino and attack to help him acclivity the crime syndicate ravel and assemble evidence to take down the crime syndicate conclusively. This is the all important difference of opinion from the balance of the Mafia Wars franchise, and it really is a significant side-plot.



Working as an clandestine cop naturally accompanies a exercising weight of moral luggage. It's one thing earning the trust of the mafia as you do a bit of 'neck of the woods cleaning', but you need a moral compass to guide you through the thorny territory of collecting protection money and dealing with nosey beat cops.

The way you handle your furtive crime career has quite an impact on Vincent, and it won't do to go around gunning down your law enforcement colleagues - even if they've no idea who you really are.

But Mafia Wars: New York doesn't over think itself. This has not convert a personality test, or an ethics-based strategy game.

For the most part you're commanded to adjudicate between failing your mission, shooting down civilians, or trying to fight them off hand-to-hand - a much harder line of action to successfully achieve, but at least the innocent will survive while you maintain your cover.

When it comes to fending off the territorial intruders (the Albanian mob) it's no holds barred, however, and the game's signature gun wars explode in blood-stained style.

At that place a different identical subtle undercurrent to the basic plot, which tackles the concept of the changing face of organised crime as seen from within - something that can throw your moral compass off spinning (there's actually a morality meter in the game to illustrate the state of Vincent's soul).

The new Albanian gang is based very much on the stereotype so wonderfully explored in the outstanding Luc Besson movie recently, Taken. These guys have no moral code, while the aging Italian mafia adheres to its old system of honour and respect.

This essentially places you - as an undercover FBI agent - between the two crime worlds. You're there to put down the mafia, but you're faced with an alternative that's infinitely worse and ready to take command of the streets once you've done your job.

It adds some serious drama to this thrill-ride action game, and it must be applauded for this subtle twist.

Also new to the game is the GTA (the original, top-down GTA, that is) driving aspects. The cars handle surprisingly well, drifting around corners and skidding between obstacles as you outrun the Police, chase down Albanians and deliver 'packages' to your Don.

The gunplay is as easy as ever, though you no longer fire at the enemies automatically. They're automatically targeted, but it's up to you to pull the trigger, throw the Molotov cocktail, or strafe the machine gun depending on what's required.

So, other than the racing antics, not a great deal has really changed over the last four years - except this movie quality plot. The dialogue's as cheesy as any mobile game, but there's absolutely no denying the solid structure of the unravelling storyline.

It's this extra attention to a detail that too many game developers are willing to ignore that ensures Mafia Wars: New York retains its well earned Silver Award.

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